Full Edition · Commercial Unity Editor tool

Build Unity scenes together.

Collaboratively edit the same active scene from multiple Windows Editors. Synchronize supported scene changes, prevent conflicts with authoritative locks, and recover after temporary disconnects without entering Play Mode.

  • Version 0.5.0
  • Windows tested
  • ProBuilder optional
LIVE SESSION CONNECTED
HOSTWorld_Blockout
Environment
Bridge
SpawnPlatform YOU
LightRig
Gameplay
Checkpoint_03 ED
CLIENTWorld_Blockout
Environment
Bridge
SpawnPlatform LOCK
LightRig
Gameplay
Checkpoint_03 YOU
REV 1842Transform + Inspector + Hierarchy synchronized
NO PLAY MODEWorks directly in the Editor
HOST AUTHORITATIVEOne clear source of truth
PRIVATE NETWORKSLAN, Tailscale, or Hamachi
OPTIONAL INTEGRATIONCore works without ProBuilder
01 / CAPABILITIES

Made for collaborative level editing

Keep the project in source control, open the same scene, and let EZ Scene Collab handle supported live scene state.

SYNC_01

Scene changes

Synchronize transforms, names, active state, parent changes, hierarchy order, creation, and deletion.

LOCK_02

Visible ownership

Remote locks prevent selection and movement. Every collaborator receives a clear ghost color.

DATA_03

Inspector state

Propagate supported serialized components and properties, including common lights, colliders, and materials.

BUILD_04

Objects and prefabs

Create Unity primitives and prefab instances when all participants share matching project assets and GUIDs.

REC_05

Reconnect recovery

Request missed revisions after a short disconnect, falling back to an authoritative snapshot when required.

PB_06

Optional ProBuilder 6.x

Automatically detect compatible ProBuilder installations and synchronize completed supported mesh edits.

02 / WORKFLOW

From separate Editors to one session

  1. 01

    Match the project

    Everyone opens the same Unity version, project revision, branch, active scene, scripts, assets, and compatible packages.

  2. 02

    Start the host

    One Editor starts the authoritative session and remains open. Clients join using the reachable address and TCP port.

  3. 03

    Edit with clear locks

    Select an available object to request ownership. Remote objects become colored and non-pickable until released.

03 / COMPATIBILITY

Transparent release status

Only configurations that have actually been checked are presented as verified.

ConfigurationStatus
WindowsTested
Unity 6000.0.58f2Tested
URP 17.0.4 development projectTested
Core without ProBuilder / NewtonsoftTested
ProBuilder 6.0.9Tested
macOS, Linux, HDRP, Unity 6.5+Not verified
04 / FULL EDITION

Get EZ Scene Collab

Choose your preferred storefront. Both links take you to the complete commercial edition described on this page.

Current pricing and purchase terms are shown directly by each storefront.

05 / SUPPORT

Need help with a session?

Include your Unity version, EZ Scene Collab version, connection method, host/client role, console messages, and reproduction steps.

Support language: English or Spanish Last updated: August 21, 2026 Publisher: EXPLOSIVO30